A measure of how efficiently rooms and connections are laid out, often checked during the "printing" or graphing phase of a solver.
The maximum number of moves or states the solver considers before stopping. Dungeon Solver
This approach focuses on (e.g., changing water levels) and nesting (putting a key behind a lock that requires another key). A measure of how efficiently rooms and connections
Advanced solvers do not just look at distance; they analyze progression. they analyze progression.