: Combat stances, shuffles, and tactical retreats.

: Blocks, slips, and parries to create a complete combat system. How to Implement the Animations

: The animations are designed to blend smoothly, allowing for fluid combos and responsive gameplay.

: Use your engine’s retargeting tools to map the animations to your specific character skeleton.

: High kicks, roundhouses, jabs, crosses, and clinch-work knees.