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dino_merlin_deset_mlada_official_video dino_merlin_deset_mlada_official_video MDL Import / Export For Blender 2.8+
Hey folks. I'm just passing by to announce that I'm (unofficially) picking up the work from QuakeForge for the MDL Import/Export add-on for Blender.
I'm currently adapting the code to work with blender 2.8 or greater (I hope) from now and also start adding some new features.

On that note, I'll need testers or people willing to use it so I can maintain it with a pretty smile. :-)
For now, the importer seems to be working OK, the exporter is next and that's when I'll need most of the test work. But feel free to start importing models into the latest version of Blender!

Changes:
+Added support for Quake Hexen II palettes and palette picker
+Added shadeless material to the render view
+Added import re-scaling option
~Fixed Import API for Blender 2.8
~Minor fixes
-Removed export support for now

To download and test, install the add-on the zip at https://github.com/victorfeitosa/quake-hexen2-mdl-export-import/archive/adapting-to-blender-2-8.zip

For now, send PMs for bug reports and whatnot. I'll soon add guidelines to contributing and bug reporting.

Happy modelling!
dino_merlin_deset_mlada_official_video

Dino_merlin_deset_mlada_official_video Now

: His expressive delivery carries the weight of the song’s emotional narrative.

The official music video complements this lyrical depth with a minimalist yet striking aesthetic. It doesn’t rely on flashy special effects; instead, it focuses on:

Dino Merlin doesn't just write hits; he writes anthems for the soul. "Deset Mlađa" is a testament to the power of honest songwriting. It’s a reminder to cherish the present while honoring the versions of ourselves we used to be. dino_merlin_deset_mlada_official_video

The song asks the universal question: What would you do if you could go back? The Visual Storytelling

: The video captures that specific Balkan melancholy—a blend of sadness and soulfulness—that Merlin has perfected over his decades-long career. Why It Still Resonates : His expressive delivery carries the weight of

: For many, this song is the soundtrack to their own milestones—breakups, reunions, and quiet late-night reflections. Conclusion

Whether you’re hearing it for the first time or the thousandth, the song remains a powerful invitation to take a ten-minute break from the world and travel back in time. "Deset Mlađa" is a testament to the power

At its core, "Deset Mlađa" is a masterclass in nostalgia. The lyrics paint a vivid picture of a man looking into the mirror of his past, grappling with the bittersweet realization that while the world moves forward, some feelings remain frozen in time.

dino_merlin_deset_mlada_official_videoCool, Good Job! 
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused. 
dino_merlin_deset_mlada_official_video 
Does this generate the bunch of QC code necessary to map frames? :D 
dino_merlin_deset_mlada_official_videoNot Really 
But thats a good idea. When exporting is done I might add that in eventually. 
dino_merlin_deset_mlada_official_videoExporter Released 
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.

List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor

This is still considered an alpha release. But it should be good enough.

For info, roadmap and download you can visit https://github.com/victorfeitosa/quake-hexen2-mdl-export-import 
dino_merlin_deset_mlada_official_videoWhat Is Ask Myself 
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3? 
dino_merlin_deset_mlada_official_video#7 
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl 
dino_merlin_deset_mlada_official_videoActually 
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl 
dino_merlin_deset_mlada_official_videoNiiiice 
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.

What else comes to mind? 
dino_merlin_deset_mlada_official_video 
Flags, fire, chains, breaking doors, breaking walls, etc. 
dino_merlin_deset_mlada_official_video
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