Uses an inverse square algorithm to simulate how light naturally dissipates, avoiding the "plastic" look of standard linear glows.
Version 1.4 added the ability to use alpha or luma masks to precisely define which parts of a layer emit light. Deep Glow v1.4.1 для After Effects
Includes gamma correction (to keep colors accurate in different color spaces), dithering (to prevent banding), and aspect ratio adjustments for anamorphic looks. Installation & Requirements Uses an inverse square algorithm to simulate how
Built for speed, it leverages your graphics card to handle high-fidelity renders quickly, even in 32bpc (HDR) projects. dithering (to prevent banding)