Core Rulebook — Deathwatch:

: A versatile commander and flexible combatant.

: Characters do not purchase gear with currency; instead, they are allotted "Requisition" points based on their mission's importance to outfit themselves with specialized wargear. Character Creation & Specialties

: To simulate the overwhelming numbers of enemies like Tyranids or Orks, the game includes specific "Horde" mechanics that allow large groups of enemies to be managed efficiently. Deathwatch: Core Rulebook

: Battle-psyker who uses powerful psychic abilities to devastate foes or protect allies.

: Unlike other Warhammer 40,000 RPGs like Dark Heresy , Deathwatch characters start at a significantly higher power level, with average stats around 40 compared to 30 for human characters. : A versatile commander and flexible combatant

: Before a mission, the Kill-team can take an Oath (e.g., "Oath of the Weapon") to gain specific buffs, such as ignoring weapon jams.

: Marines can operate in "Solo Mode" for personal bonuses or "Squad Mode" to utilize team-wide abilities that require coordination. : Battle-psyker who uses powerful psychic abilities to

: Close-quarters specialist equipped with jump packs.