: If the player goes off-track, don't force them back. Move the necessary clues to where they decided to look instead. Cthulhu Confidential: From a Player's Perspective
: Because there is only one player, they can easily get stuck. Map out the clues and locations beforehand to ensure there are no dead ends. CTHLUHU_CONFIDENCIAL.zip
: These are your bread and butter. You automatically succeed and find core clues if you are in the right place and use the right ability; no dice roll is required. : If the player goes off-track, don't force them back
is a tabletop role-playing game from Pelgrane Press that uses the GUMSHOE One-2-One system , specifically designed for one Game Master (GM) and exactly one player . Unlike traditional group games, it places a single protagonist in a noir-inspired 1930s-40s setting where they face cosmic horrors. Essential Rules for Players Map out the clues and locations beforehand to
: These are physical cards you receive based on your rolls. Edges provide benefits, while Problems (like injuries or mental shocks) hinder you. Your survival often depends on whether your Edges outnumber your Problems. Key Tips for the Game Master
: A limited resource you can "spend" with an Investigative Ability to get a bonus benefit or extra information that isn't strictly necessary to solve the case but might make it easier.
: The game feels like a hard-boiled detective novel first. Use the Mythos sparingly to make the horror more impactful when it finally appears.