: Implemented a progression system where later biomes (Tropics, Desert, Cold) impose increasing Quality of Life (QoL) penalties and more frequent enemy attacks.
: Specifically addressed issues where flying spores could not properly ignite or be destroyed. Clockwork Empires v1.0D
The transition to 1.0 introduced several major player-facing systems and overhauls intended to stabilize and deepen the gameplay: : Implemented a progression system where later biomes
: Every character has a unique history, traits, and a "memory" system that tracks their mood and sanity. Clockwork Empires v1.0D
: Added the ability to build and deploy Clockwork Knights to defend the colony.