Xxl: Cities
The primary selling point of Cities XXL was its transition to a . Previous entries in the series were notorious for performance "memory leaks" and stuttering because they relied on a single CPU core, regardless of how powerful the player's computer was. By unlocking multi-core support, XXL allowed for smoother performance in massive metropolises featuring hundreds of buildings and complex transit networks. Beyond the engine, the game introduced:
Furthermore, Cities XXL was released just one month before , which quickly became the gold standard of the genre. This timing led to XXL being overshadowed by a competitor that offered more robust water physics, better traffic AI, and a more modern simulation engine. Conclusion Cities XXL
At launch, the game faced significant backlash from the gaming community. Many players felt that Cities XXL was essentially a "re-skin" of Cities XL Platinum . Critics pointed out that the assets, animations, and core mechanics remained virtually unchanged from the 2009 original. While the multi-core fix was a long-requested technical update, many argued it should have been a patch rather than a full-priced standalone title. The primary selling point of Cities XXL was
Over 1,000 buildings and 70 maps, including new "ecological" themed structures. Beyond the engine, the game introduced: Furthermore, Cities