Bus.world.early.access.part2.rar Page
Delays impact ratings based on traveler type. Unique Passenger Scenarios:
Satisfaction isn't just "happy/unhappy." It depends on: Bus.World.Early.Access.part2.rar
If a passenger makes a mess (food/drinks), the player must choose to clean it at a stop or deal with lower ratings. Delays impact ratings based on traveler type
Random occurrences requiring the player to choose whether to demand payment, ignore it, or kick them off (affecting reputation). while low satisfaction reduces ridership
Based on the context of Early Access simulation games, Feature Title:
High satisfaction leads to more passengers and higher ticket prices, while low satisfaction reduces ridership, requiring players to pick up "less desirable" routes.