Likely uses a physics engine or custom shaders to calculate the movement and merging of multiple spherical volumes (blobs).

A prototype for a VR-based organic 3D modeling application.

Uses VR controllers to grab, stretch, or spawn new blobs, testing the developer's ability to map spatial coordinates to 3D object manipulation.

Could you clarify if this is for a , a GitHub repository , or a personal archive ? This will help me provide a more specific set of instructions or a project summary.

A meditative or experimental visual experience focused on fluid motion.

A submission for a Computer Science or Digital Media course.

Blobcg_vr.zip Info

Likely uses a physics engine or custom shaders to calculate the movement and merging of multiple spherical volumes (blobs).

A prototype for a VR-based organic 3D modeling application. BlobCG_VR.zip

Uses VR controllers to grab, stretch, or spawn new blobs, testing the developer's ability to map spatial coordinates to 3D object manipulation. Likely uses a physics engine or custom shaders

Could you clarify if this is for a , a GitHub repository , or a personal archive ? This will help me provide a more specific set of instructions or a project summary. or spawn new blobs

A meditative or experimental visual experience focused on fluid motion.

A submission for a Computer Science or Digital Media course.