: A small but helpful workflow tweak ensured that your custom settings for the UV Editor now stay saved even after you restart the software.
: You can perform region rendering, debug shading, and isolate specific objects directly within the Maya viewport. It also supports displaying AOVs (Arbitrary Output Variables) like depth or motion vectors in real-time. Autodesk Maya 2018.4
: The update made it easier to manage complex scenes by allowing you to display only selected render layers, reducing clutter when working with massive environments. Performance Improvements : : A small but helpful workflow tweak ensured
The 2018 release cycle marked Maya's full transition to as the primary display engine, officially deprecating the "Legacy" viewports that had been part of the software for decades. Autodesk ships Maya 2018.4 and Maya LT 2018.4 - CG Channel : The update made it easier to manage
One of the most significant updates in was the deep integration of Arnold rendering directly into the viewport . This change allowed artists to see photorealistic previews of their scenes in real-time without needing to open a separate rendering window. Key Features of Maya 2018.4
: You can now disable "swatch generation" (those tiny thumbnail previews) to speed up performance when loading many high-resolution textures.
: New options allow you to disable scene updates when moving clips, which significantly reduces lag in complex animations.