: Mention any unpolished animations or technical bugs (e.g., "Character toon shader needs tweaks"). Best Practices for Animation Assets
: Mention if they are optimized for specific engines like Unity (using Texture Atlases) or Godot. Animated assets.7z
A write-up for typically serves as a README or project documentation that explains what the compressed archive contains, how to use the assets, and any licensing requirements. : Mention any unpolished animations or technical bugs (e
: If these are for games, ensure they have good "feel" and readability for the player. how to use the assets
: File formats (e.g., .json , .png , .fbx ), sprite sheet dimensions, and framerates. Usage Instructions :
: Briefly explain how to import them (e.g., "Drag the .png into your project's assets folder").