Ani Test 2 Walls.avi -
: Instead of a simple bounce, add "dust" particles or small debris when the object hits the walls. If the object is soft, emphasize the squash and stretch.
Knowing if it's for Blender, a physics engine, or a video codec test would help me give you more specific steps. ani test 2 walls.avi
: Create a split-screen comparing "Method A" vs. "Method B" (e.g., different collision detection algorithms). : Instead of a simple bounce, add "dust"
: Add a UI overlay showing real-time stats like velocity, impact force, or frame timings. : Create a split-screen comparing "Method A" vs
: Frame the camera so the object looks like it’s trying to break through the walls.
: Add synchronized sound effects (thuds, metallic clangs, or hums) to give the interaction physical "weight." 4. Technical Comparison (If for benchmarking) If this is for a software test: