Amnesiac

: Don't try to guess the entire ability at once. Start with broad concepts (e.g., "Does my ability involve the dead?") and refine based on "Warm" or "Hot" feedback.

: Once per day, the Amnesiac may visit the Storyteller to guess what their ability is. Amnesiac

: Amnesiac abilities should be slightly more powerful than standard Townsfolk to compensate for the time spent "blind". : Don't try to guess the entire ability at once

: Depending on the ability you design, you may need to wake the Amnesiac at different points in the night (e.g., early for protection, late for information). early for protection