Ahegao Face Tank Ruha | macOS |

To prepare the feature for the Ruha avatar (typically in Unity for VRChat or similar platforms), you need to combine specific blendshapes and material settings.

Add a "Toggle" control to your Expression Menu asset linked to that parameter. ⚠️ Best Practices

Locate the for the head/face. Adjust the following sliders (naming may vary slightly based on the version of the Ruha avatar): Ahegao Face Tank ruha

If you want this to trigger automatically, create a new Animation Clip that records these blendshape values and the blush visibility. 3. Setup Expression Menu (VRChat)

The "Ahegao" expression is characterized by rolled-back eyes, a protruding tongue, and flushed cheeks. 🛠️ Technical Implementation Steps 1. Configure Blendshapes To prepare the feature for the Ruha avatar

Create a transition from Idle to your Ahegao_Anim when the parameter is True .

To make the feature usable in-game, you must link the animation to your : Adjust the following sliders (naming may vary slightly

Add a new parameter (Boolean) named Face_Ahegao . FX Layer: Add a new layer in your FX Controller.