: Units set to "Stand Ground" will now properly chase units when manually ordered to attack, rather than staying frozen in place.
: The unstoppable waves of late-game Legions have finally met their match. Their health has been reduced from 160 down to 140 . This makes them less of a "snowball" unit and forces players to be more tactical with their infantry waves.
: The Helepolis is now cheaper to upgrade (1200 food instead of 1500) and packs more punch with an attack increase to 45 . The Ballista also sees a 15% increase in attack speed . 🛠️ Gameplay & Pathfinding Fixes
Tired of your units getting stuck in each other or standing idle while being pelted by arrows? Update 46777 addresses several long-standing movement bugs:
: Multiple bugs causing units to get stuck in each other's models have been squashed, leading to smoother movement during large-scale skirmishes.
You can find the full, detailed changelog on the official Age of Empires website or follow community discussions on Reddit . Age of Empires: Definitive Edition — Update 46777
The dust of ancient battlefields is settling once again, but the meta is shifting. The latest release for Age of Empires: Definitive Edition , known in the community as , brings a long-awaited delivery of bug fixes and strategic balance changes. Whether you’re a pro micro-manager or a casual empire-builder, these changes will change how you approach the Iron Age. ⚖️ The Balance of Power: Key Unit Changes