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: This study on respawning mechanics examines how the consequences of death affect immersion and mastery—key factors in a game where "death" can mean losing significant progress or inventory. (PDF) Procedural Noise in Open-World Survival Game Design

: This PDF on ResearchGate analyzes how games like Minecraft and 7 Days to Die use procedural terrain generation to ensure replayability by balancing randomness with structured game progression.

: Researchers have used survival games to model how systems like hunger, thirst, and stamina create "unpredictability" to sustain engagement. While more general, this mathematical framework on ResearchGate explains the underlying logic of the "hardcore" survival stats found in the game. 2. Procedural Generation and World Building