Back in your own project, you need to swap the standard Unity input system for the OVR-specific one:
Solving VR Interactions: Using the GearVR Controller Selection Ray in Unity
You don't need to open the entire example project in Unity. We only need one specific component:
Unity for Oculus Rift and Hololens - Guides at Penn Libraries
Find your EventSystem GameObject. Delete the standard input module and add the OVR Input Module .
Get MinimalInputExample.rar from the Oculus Developer Forums.
Back in your own project, you need to swap the standard Unity input system for the OVR-specific one:
Solving VR Interactions: Using the GearVR Controller Selection Ray in Unity 54513 rar
You don't need to open the entire example project in Unity. We only need one specific component: Back in your own project, you need to
Unity for Oculus Rift and Hololens - Guides at Penn Libraries Back in your own project
Find your EventSystem GameObject. Delete the standard input module and add the OVR Input Module .
Get MinimalInputExample.rar from the Oculus Developer Forums.