3ds Max - 2018 - Getting Started With Standard Ma...
: Controls transparency, where black is fully transparent and white is fully opaque.
: Uses a map to create the illusion of surface detail and depth without changing the geometry. 3. Key Feature: Blended Box Map 3ds Max 2018 - Getting Started with Standard Ma...
: A node-based interface that allows you to visualize the connections between materials and maps. : Controls transparency, where black is fully transparent
Standard materials are defined by several key channels that determine how they interact with light: : Controls the base color or texture of the object. : Controls transparency
: Defines the color and intensity of highlights (the "glint").
: Determines the size of the specular highlight; higher values create smaller, sharper highlights.
