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3ds Max - 2018 - Getting Started With Standard Ma...

: Controls transparency, where black is fully transparent and white is fully opaque.

: Uses a map to create the illusion of surface detail and depth without changing the geometry. 3. Key Feature: Blended Box Map 3ds Max 2018 - Getting Started with Standard Ma...

: A node-based interface that allows you to visualize the connections between materials and maps. : Controls transparency, where black is fully transparent

Standard materials are defined by several key channels that determine how they interact with light: : Controls the base color or texture of the object. : Controls transparency

: Defines the color and intensity of highlights (the "glint").

: Determines the size of the specular highlight; higher values create smaller, sharper highlights.