: Enemy placements, evidence, and hostages are randomized in every level run, ensuring the "story" of each mission plays out differently.
If you are looking for the "stories" or narrative content within the game: : Enemy placements, evidence, and hostages are randomized
: Access to specialized gear such as under-the-door cameras (borescopes), door blast charges, and motion sensor grenades. Go to product viewer dialog for this item. PC Game Police Stories - Action Games : Enemy placements