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A class or module should have .

Objects of a superclass should be replaceable with objects of its subclasses without breaking the application.

This video provides an overview of the , a set of guidelines used in software development to create code that is easier to maintain, extend, and understand. Key Takeaways from the Video 0gzapetk60ou7eehzsux8_source.mp4

Software entities (classes, modules, functions) should be .

The SOLID acronym represents five core principles designed to reduce technical debt and improve software architecture: A class or module should have

This means you should be able to add new functionality by writing new code rather than altering existing, stable code that is already tested and working.

Clients should not be forced to depend on methods they do not use. It’s better to have many small, specific interfaces than one large, general-purpose one. Key Takeaways from the Video Software entities (classes,

High-level modules should not depend on low-level modules; both should depend on abstractions.